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Tag: Sega

Sound the Alarm: Getting Spotted in Splinter Cell vs Alpha Protocol

by on Jun.15, 2010, under Games, Genres, RPGs, Stealth

Splinter Cell Conviction Collector's Edition - PC
Image by Forrestal_PL via Flickr

Although the style of game differs greatly, certainly the spy setting and overall feel are in many ways similar. One way in which they are similar is that when you are seen, if you do not kill that person immediately, or if you do and are seen or his body is discovered, then you will almost inevitably trip an that causes everyone in the area to react differently.

Where the difference comes in between the two in the system is the way in which the enemies react. The mechanic works well in Splinter Cell–when you’re seen, the enemies in the direct vicinity will begin to search for you. If you stay hidden for some time, they will eventually start to again and not really pursue you. This is realistic–they won’t know where you are as long as you’ve moved since the last time they’ve seen you. This is aided by the fact that you always see a ghost of where the enemies last saw you. This system lends itself well to this style of , and it works great.

Alpha Protocol handles differently. If you are seen, then the enemies in the direct vicinity of whoever spotted you will immediately rush you and attempt to sound an alarm if he is near one. If you kill him first, then like Splinter Cell you may have gotten away clean unless someone else saw him die or finds his body. Once the alarm sounds, however, the system gets clunky. Every enemy on your map seems to rush your exact location and directly hunt you down as if they have psychic powers of some kind. This lasts until you turn off the alarm or, almost always, until you clear all of the enemies out, since there’s a somewhat slim chance of finishing a hack without getting shot by one of the many enemies who knows where you are.

Once you turn off the alarm, you can suddenly hide again. It’s this mechanic I feel is broken in Protocol. You should be able to hide out an alarm… if you’re hidden, you’re hidden, whether or not something–or someone–has triggered an alarm. Yes, everyone should be much more alert, and expect you to be around every corner, but they should not know where you are at all times whenever the alarm is triggered.

Anyway, that has really been bothering me lately, and when I was playing Splinter Cell: Conviction this evening again, I realized I was quite impressed with the way they handled it.

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More speculation about Alpha Protocol delay

by on Oct.06, 2009, under Games, Genres, RPGs

Major online distributor has moved their for from this month out to March of 2010.

This doesn’t necessarily mean the is inevitable, or accurate in any sense of the word, but it does mean that the publisher does not plan on releasing the game on Steam this month.

While this is sad for those eagerly awaiting the release (like us), we are also grateful that the publisher is not forcing to release an unfinished game, as seems to be a growing trend these days with games that take longer than expected.

We’re still hoping for official word from and/or Obsidian to confirm or deny the delay. Look for more news as it is made available.

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Alpha Protocol Release Date Uncertainty

by on Sep.28, 2009, under Games, Genres, RPGs

In its unsurprisingly quiet fashion, seems to be blowing off all attempts to discover any official updates on the Alpha Protocol .

As many of you are aware, many major retailers have changed the release date they list for the highly-anticipated from Obsidian to October, and in some cases even June 2010. Yet Sega still holds fast to their October 6 release date, however that seems very unlikely given that no retailers seem to be expecting the game in early October any longer.

The official site simply states “October 2009″, and while it is the least specific, I can only assume the rest of the PC gaming community joins me in genuinely hoping it remains accurate.

In all honesty, however, wouldn’t you be happier playing the game late (even 8 months late) if it meant had the time they needed to polish the game and deliver a product that actually lives up to its (which is surprising at all given the lack of a respectable thus far)?

While I eagerly await this title, just as I eagerly await just about everything Obsidian does, I also applaud them for their efforts and hope that Sega gives them the time they need to do what they set out to do, and does not force them to release an unfinished or buggy product just to meet a deadline.

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