Tag: gamer
Deus Ex, Here’s to another wonderful 10 years
by Ben on Jun.22, 2010, under First Person Shooters, Games, Genres, RPGs, Stealth
Before the night is out I must pay my respects to one of my all-time favorite games and one which to this day simply has no equal. It’s been 10 years and I still enjoy going back and playing the game almost every time anyone mentions it.
Deus Ex has been on every hard drive I have owned since the year 2000 (and that’s a lot of drives, FYI). As far as I can remember, I’ve never even seen the uninstaller.
PC Gamer recently gave it the title of Best Game Ever (though I may not be remembering the title word for word), and I whole-heartedly agree. Deus Ex: Human Revolution just might be the shining ray of hope for a proper successor we’ve been wishing for ever since the somewhat-disappointing Deus Ex: Invisible War.
I look forward to remembering it just as fondly in another 10 years. I am starting my zillionth playthrough tonight in honor of this day, and I hope many others are doing the same.
By the way, if you don’t know what I’m talking about, never purchased the game, or simply want it on Steam, don’t forget to pick it up now for 75% off. That’s less than $3 for one of, if not the best game ever. In fact, why not pick up both Deus Ex games for 75% off instead?
Either way, game on!
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Horror Games: Love ‘em or Hate ‘em
by Ben on Jun.21, 2010, under Games, Genres, Horror, Uncategorized

- Image via Wikipedia
I watched a lot of horror films as a kid. I really enjoyed them–but something little known about me was that some of them also scared the hell out of me. It’s those films which stuck with me the most. But horror concepts are very hit-and-miss. Different people scare differently.
The same is true for games. I, for one, have had a fear of total darkness (or more specifically what could lurk in it)–fortunately for me, that’s an extremely common way many films and games alike create fear. It’s an effective way of making sure the character–or player–doesn’t know what’s waiting for them. In a movie, this is effective because I empathize with the character on the screen, experiencing similar feelings of fear and dread. In a game, I am directly controlling the experience, and it’s so effective because it forces me to willingly advance into something I know I’m going to be afraid of–essentially, to face my fear.
I believe that this is the reason that horror games (or games with horror elements) in general seem to get by with less scary elements and original ideas than horror movies–it’s simply easier to scare people when they are directly involved instead of passively observing. Hollywood needs to think of ways to scare people who are sitting in a chair with no control over what’s happening other than to leave the theater or turn off the television. A gamer has many options, but knows the only way to progress is to cause more scary things to happen–a powerful scare tactic in itself.
I’ve finished every horror movie I’ve started, aside from the few that were simply so bad that I did not want to continue wasting my time watching them. I had no problem getting to the end, regardless of whether or not or to what extent they scared me.
Games, however, are a different story. I am much more of a game buff than a movie buff, but I’ll let you in on a little secret–I could never make it all the way through System Shock 2. I’ve never seen the ending of Doom 3. I played about an hour of Dead Space and have barely touched it since. Hell, I barely made it through the F.E.A.R. games.
Hold on now, I’m not saying every horror game I play simply makes me stop playing. But I can safely say that all of those I’ve listed are some of my favorite games of all-time. They are the ones I remember playing the most, and they have certainly affected me more deeply than almost any other game, because they tap into some primal sense of dread and oppression that I can neither explain nor understand. It would seem so complex, yet most of the games I listed use very simple concepts such as darkness, evil things jumping out at the player, ominous sounds and oppressive atmospheres. Top it off with limited ammunition and other resources, and you’ve got the majority of survival horror games in existence today. Yet–cheap tactics or not, many of them still succeed in scaring me.
But many people are not affected by the same things as me, and do not get scared by cliche things such as monsters in the dark. Others have already learned to overcome those fears and simply push on. The former often do not enjoy many horror games–many reviewers seem to look at horror games in this light, as well (either because the conditions and mindset they are playing the game in is not ideal or simply because they are not scared by the tactics being used). But that’s great, actually–it’s because of these types of people that the horror genre in general must advance–game developers need to think of new and less gimmicky ways to scare their players. And that should make for a continually evolving and ever-more-interesting genre of games.
Recently I have started to revisit many of the titles that I inadvertently abandoned due to never working up the willpower to click on them again. It’s truly satisfying to finish such a title and achieve the real-world benefit (by accident, of course) of pushing myself to overcome my fears.
First up, Dead Space…
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About
by Ben on Jun.11, 2009, under
PC GameSource has been around in one form or another since 2001, and some would say even before that.
We provide PC gaming news, reviews, and articles from a gamer’s perspective, without media or corporate intervention.
Ben McClure has been the sole writer and publisher for PC GameSource for most of its lifetime.