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	<title>PC GameSource Blog</title>
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	<description>PC Gaming from the Trenches</description>
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		<title>The hostages all died, but the view from my office was breathtaking!</title>
		<link>http://blog.pcgamesource.com/2011/08/28/the-hostages-all-died-but-the-view-from-my-office-was-breathtaking/</link>
		<comments>http://blog.pcgamesource.com/2011/08/28/the-hostages-all-died-but-the-view-from-my-office-was-breathtaking/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 08:55:27 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[First Person Shooters]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=541</guid>
		<description><![CDATA[

&#160;
As I entered the Sarif HQ 6 months after my surgery in Deus Ex: Human Revolution, I was told I needed to see the technician and then hurry to the helicopter. Yeah, yeah; it&#8217;s a game&#8211;the pilot can wait. It&#8217;s time to explore!
So I started talking to the receptionist. She was a nice lady, and [...]]]></description>
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<div class="wp-caption alignright" style="width: 250px"><span class="mh-hyperlinked"><a href='http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&c=eChWBRW-O9LwDeL1eWLKed1cDUMyj5Gltu_ZSZRVYyth3Y86Nm08M493PHlt-GoTM8Q_Ac6FOH5aGx5cMUUgcw==' onclick="window.open('http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&amp;c=eChWBRW-O9LwDeL1eWLKed1cDUMyj5Gltu_ZSZRVYyth3Y86Nm08M493PHlt-GoTM8Q_Ac6FOH5aGx5cMUUgcw==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;"><img title="Deus Ex: Human Revolution" src="http://farm3.static.flickr.com/2544/5791256195_8bf070baa0_m.jpg" alt="Deus Ex: Human Revolution" width="240" height="135" /></a></span><p class="wp-caption-text">Image by Undertow851 via Flickr</p></div>
</div>
<p>&nbsp;</p>
<p>As I entered the Sarif HQ 6 months after my surgery in <a class="zem_slink" title="Deus Ex: Human Revolution" href="http://www.deusex.com/" rel="homepage">Deus Ex: Human Revolution</a>, I was told I needed to see the technician and then hurry to the helicopter. Yeah, yeah; it&#8217;s a game&#8211;the pilot can wait. It&#8217;s time to explore!</p>
<p>So I started talking to the receptionist. She was a nice lady, and even though I&#8217;m sure I knew her before, it was almost like we were speaking for the first time. She was the one that told me of the amazing view overlooking the lobby from my third-floor office. After looking up to where I thought it must be, I decided I needed to go see it.</p>
<p>Long story short, I talked to everybody in the building, visited the lady&#8217;s bathroom to hear the gossip in the stalls (and was scolded for it), and eventually found my office. The view really was great, let me tell you.</p>
<p>Would have been a nice story, but what I didn&#8217;t bother to mention was that the entire time I was exploring, people were yelling into my earpiece telling me to hurry my ass up because the situation was getting dire. I didn&#8217;t think one damn thing of it until I got to the chopper and was informed that all of the hostages were dead because I took so long getting there.</p>
<p>I played on anyway, and eventually found the room full of dead hostages. The bomb had gone off long ago while I was back at headquarters admiring the view of people walking back and forth in the lobby. I felt kind of bad. I later read online about saving the hostages&#8230; all I would have had to do is get to the chopper sooner.</p>
<p>It shocks me when a game tells you to &#8220;get moving or else!&#8221; and actually enforces unforeseen consequences for not doing it. It shouldn&#8217;t shock me&#8211;<a href="http://blog.pcgamesource.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> shouldn&#8217;t make empty threats, but so often they do. Next time someone tells me to hurry up in a game, I&#8217;m going to think twice before ignoring it in favor of continued exploration.</p>
<p>Right from the start and through every level I&#8217;ve played so far, <a href="http://blog.pcgamesource.com/tag/deus-ex/" class="st_tag internal_tag" rel="tag" title="Posts tagged with deus ex">Deus Ex</a>: <a href="http://blog.pcgamesource.com/tag/human-revolution/" class="st_tag internal_tag" rel="tag" title="Posts tagged with human revolution">Human Revolution</a> continues to surprise me with how they got <em>most things</em> right on. It&#8217;s never going to surpass the original <a href="http://blog.pcgamesource.com/tag/deus/" class="st_tag internal_tag" rel="tag" title="Posts tagged with deus">Deus</a> Ex, but it certainly surpassed all of my expectations for what <a class="zem_slink" title="Eidos Interactive" href="http://www.eidos.com/" rel="homepage">Eidos Montreal</a> could do with a Deus Ex prequel. It&#8217;s much too early to tell where it stands, but it&#8217;s certainly turning out to at least be one of my favorite games in recent years.</p>
<p>To wait for so long and <strong>not</strong> be let down&#8211;it&#8217;s a good time to be a <a href="http://blog.pcgamesource.com/tag/gamer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gamer">gamer</a>.</p>
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<li class="zemanta-article-ul-li"><a href="http://geektyrant.com/news/2011/8/23/deus-ex-human-revolution-arrives-to-rave-reviews.html">DEUS EX: HUMAN REVOLUTION Arrives to RAVE REVIEWS</a> (geektyrant.com)</li>
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<li class="zemanta-article-ul-li"><a href="http://www.godisageek.com/2011/07/fight-human-augmentation-purity-deus-ex-human-revolution/">Fight Human Augmentation &#8211; Purity First With Deus Ex: Human Revolution</a> (godisageek.com)</li>
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		<title>Oblivion Tip: Make Bash Installers (BAIN) Properly Handle Default Data Files</title>
		<link>http://blog.pcgamesource.com/2010/08/31/oblivion-tip-make-bash-installers-bain-properly-handle-default-data-files/</link>
		<comments>http://blog.pcgamesource.com/2010/08/31/oblivion-tip-make-bash-installers-bain-properly-handle-default-data-files/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 18:52:57 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bain]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[bsa]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[py]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[usip]]></category>
		<category><![CDATA[vanilla]]></category>

		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=535</guid>
		<description><![CDATA[



Image via Wikipedia



I know, you probably read the title and thought, &#8220;Huh?&#8221;
For those of you who read my previous Oblivion Tip, I hinted at creating a Bash Installer package for your default game files, so that BAIN&#8217;s conflict detection will help notify you and preserve your vanilla game files should you wish to overwrite them.
I [...]]]></description>
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<div>
<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/File:ElderScrollsOblivionScreenshot11.jpg"><img title="An in-game screenshot showing Oblivion s user ..." src="http://upload.wikimedia.org/wikipedia/en/thumb/9/90/ElderScrollsOblivionScreenshot11.jpg/300px-ElderScrollsOblivionScreenshot11.jpg" alt="An in-game screenshot showing Oblivion s user ..." /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://en.wikipedia.org/wiki/File:ElderScrollsOblivionScreenshot11.jpg">Wikipedia</a></dd>
</dl>
</div>
</div>
<p>I know, you probably read the title and thought, &#8220;Huh?&#8221;</p>
<p>For those of you who read my previous <a class="zem_slink" title="The Elder Scrolls IV: Oblivion" rel="imdb" href="http://www.imdb.com/title/tt0462271/">Oblivion</a> Tip, I hinted at creating a Bash <a class="zem_slink" title="Installer (Mac OS X)" rel="homepage" href="http://www.apple.com/">Installer</a> package for your default game <a class="zem_slink" title="Computer file" rel="wikipedia" href="http://en.wikipedia.org/wiki/Computer_file">files</a>, so that <a href="http://blog.pcgamesource.com/tag/bain/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bain">BAIN</a>&#8217;s <a class="zem_slink" title="File synchronization" rel="wikipedia" href="http://en.wikipedia.org/wiki/File_synchronization">conflict detection</a> will help notify you and preserve your <a href="http://blog.pcgamesource.com/tag/vanilla/" class="st_tag internal_tag" rel="tag" title="Posts tagged with vanilla">vanilla</a> game files should you wish to overwrite them.</p>
<p>I took this a step further, and created a set of BAIN packages which allow me to completely customize my <a href="http://blog.pcgamesource.com/tag/oblivion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Oblivion">Oblivion</a> experience without harming any original files. The packages offer multiple versions of the default BSAs (compressed, uncompressed, and with the <a href="http://blog.pcgamesource.com/tag/usip/" class="st_tag internal_tag" rel="tag" title="Posts tagged with usip">USIP</a> files packed in), original or cleaned versions of the official <a href="http://blog.pcgamesource.com/tag/dlc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dlc">DLC</a>, etc.</p>
<p>But I noticed that, even after installing the package, BAIN could not detect the fact that the default files even existed (it would always show Oblivion &#8211; Meshes.bsa as &#8216;Missing&#8217;, for example, even though it was there and matched exactly the file in the BAIN package.</p>
<p>This is due to the list of default files stored in &#8216;bush.<a href="http://blog.pcgamesource.com/tag/py/" class="st_tag internal_tag" rel="tag" title="Posts tagged with py">py</a>&#8217; in the variable <strong>bethDataFiles</strong>. BAIN is using this variable as a skip-list so that it does not calculate <a class="zem_slink" title="Cyclic redundancy check" rel="wikipedia" href="http://en.wikipedia.org/wiki/Cyclic_redundancy_check">CRCs</a> or check dates for any default files. My goal was to change this behavior.</p>
<p>This variable, bethDataFiles, is not necessarily only used for Bash Installers, so I did not want to <a class="zem_slink" title="Editing" rel="wikipedia" href="http://en.wikipedia.org/wiki/Editing">edit</a> it here. Instead, I opened up the file &#8216;bosh.py&#8217; and found that it is what is actually performing the CRC checks and skipping the default <a href="http://blog.pcgamesource.com/tag/bethesda/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bethesda">Bethesda</a> files.</p>
<p>There are two places where I commented out references to this variable, and the result is that BAIN treats all files in the Data directory equally&#8230; it now calculates CRCs for the default .bsas (which takes a little bit of time) and properly shows matches for my installed files that overwrote the default ones.</p>
<p>If you&#8217;d like to have this, too, first let me specify that I take no responsibility for what Bash might do to your default Bethesda game files if you perform this tweak. The reason I did it was to use a set of custom Bash Installers I created which contain the default files, among other variations, so I am not in danger of losing anything. If you do not have such a package, make sure you back up ALL of your data files.</p>
<p>Open up &#8216;bosh.py&#8217; in a <a class="zem_slink" title="Text editor" rel="wikipedia" href="http://en.wikipedia.org/wiki/Text_editor">text editor</a>. Around line 9721 look for the following:</p>
<p>if not rsDir and sFile.lower() in bethFiles: continue</p>
<p>Change it to:</p>
<p>#if not rsDir and sFile.lower() in bethFiles: continue</p>
<p>Next around line 9935 look for:</p>
<div id="_mcePaste">elif file in bethFiles:</div>
<div id="_mcePaste">if not bSkip: skipDirFilesAdd(full)</div>
<div id="_mcePaste">continue</div>
<div>Change it to:</div>
<div>
<div id="_mcePaste">#elif file in bethFiles:</div>
<div id="_mcePaste">#if not bSkip: skipDirFilesAdd(full)</div>
<div id="_mcePaste">#continue</div>
</div>
<div>Make NO other changes unless you know what you are doing. Save the file, then you may wish to delete the file &#8216;bosh.pyc&#8217; if it exists, which is the compiled version of the old script. <a class="zem_slink" title="Python (programming language)" rel="homepage" href="http://www.python.org/">Python</a> should see the change and <a class="zem_slink" title="Compiler" rel="wikipedia" href="http://en.wikipedia.org/wiki/Compiler">recompile</a> it anyway, but deleting the file will ensure it gets recompiled.</div>
<div>Open up Bash, and the Installers tab, and you will notice that it takes a little bit longer, and you may even see some of the default Bethesda <a class="zem_slink" title="Filename" rel="wikipedia" href="http://en.wikipedia.org/wiki/Filename">filenames</a> on the progress window. That means it worked!</div>
<div></div>
<div>Note: If you should happen to uninstall a package which in turn deleted Oblivion.esm, you&#8217;ll get a Stack Trace (error message) from Wrye Bash. Don&#8217;t fear&#8211;close the error message and install another version of Oblivion.esm and there will be no further issue.</div>
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		<title>Oblivion Tip: Preserve Your Game Files Using Wrye Bash Installers (BAIN)</title>
		<link>http://blog.pcgamesource.com/2010/08/18/oblivion-tip-preserve-your-game-files-using-wrye-bash-installers-bain/</link>
		<comments>http://blog.pcgamesource.com/2010/08/18/oblivion-tip-preserve-your-game-files-using-wrye-bash-installers-bain/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 07:00:59 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[Mod Tools]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=519</guid>
		<description><![CDATA[



Image via Wikipedia



For those of you getting back into Oblivion (or those who&#8217;ve never left!), here&#8217;s a little tip to make your modding more productive.
I always used to take a lot of care which files from which mods I was overwriting, and in what order, using Oblivion Mod Manager (OBMM). If you installed the wrong [...]]]></description>
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<div>
<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/File:Forestride.jpg"><img title="Along with fast-travel, the player can use a h..." src="http://upload.wikimedia.org/wikipedia/en/thumb/3/3d/Forestride.jpg/300px-Forestride.jpg" alt="Along with fast-travel, the player can use a h..." /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://en.wikipedia.org/wiki/File:Forestride.jpg">Wikipedia</a></dd>
</dl>
</div>
</div>
<p>For those of you getting back into <a class="zem_slink" title="The Elder Scrolls IV: Oblivion" rel="imdb" href="http://www.imdb.com/title/tt0462271/">Oblivion</a> (or those who&#8217;ve never left!), here&#8217;s a little tip to make your modding more productive.</p>
<p>I always used to take a <strong>lot</strong> of care which <a class="zem_slink" title="Computer file" rel="wikipedia" href="http://en.wikipedia.org/wiki/Computer_file">files</a> from which <a class="zem_slink" title="Mod (computer gaming)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mod_%28computer_gaming%29">mods</a> I was overwriting, and in what order, using <a href="http://blog.pcgamesource.com/tag/oblivion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Oblivion">Oblivion</a> Mod Manager (OBMM). If you installed the wrong mod last, it could overwrite changes from who-knows-what-other-mods. Wrye Bash and <a href="http://blog.pcgamesource.com/tag/bain/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bain">BAIN</a> (Bash Installers) helps out a lot here&#8211;you don&#8217;t have to worry about the order in which you install mods, as <a href="http://blog.pcgamesource.com/tag/bain/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bain">BAIN</a> tracks all files from all mods and makes sure higher priority ones take precedence. If you uninstall the higher priority mod, <a href="http://blog.pcgamesource.com/tag/bain/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bain">BAIN</a> will automatically extract the now-missing files from the next mod in line that uses them.</p>
<p>But what about mods that replace original <a class="zem_slink" title="Video Games" rel="wikinvest" href="http://www.wikinvest.com/industry/Video_Games">game</a> files? If you ever want to go back to the original file(s), or uninstall the mod, you&#8217;ll need to get the files from a backup, or potentially even reinstall the game. This can be a huge annoyance, especially when you don&#8217;t know which files were original and which were put there by a mod.</p>
<p>BAIN to the rescue again! Thanks to Bash Installers, you can protect your original game files the same way your other mod files are protected. Here&#8217;s an example to show you how:</p>
<ol>
<li>In your Bash Installers folder (usually right next to the Oblivion game folder), create a new <a class="zem_slink" title="Folder (computing)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Folder_%28computing%29">subdirectory</a> named &#8220;Bethesda Default Videos 1.0&#8243; (or you can omit a <a class="zem_slink" title="Software versioning" rel="wikipedia" href="http://en.wikipedia.org/wiki/Software_versioning">version number</a>, or use the game&#8217;s version number&#8211;whatever you prefer).</li>
<li>Under this new folder, create a new subdirectory named &#8220;Videos&#8221;</li>
<li>Go to your Oblivion directory, then to Data\Videos. Copy the following videos and paste them in the &#8220;Videos&#8221; folder you just created:<br />
<em>2k <a href="http://blog.pcgamesource.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>.bik<br />
bethesda softworks HD720p.bik<br />
CreditsMenu.bik<br />
game studios.bik<br />
Map loop.bik<br />
Oblivion iv logo.bik<br />
Oblivion Legal.bik<br />
OblivionIntro.bik<br />
OblivionOutro.bik</em></li>
<li>The mentioned .bik files should now exist in both the Oblivion Data directory as well as the Bash Installer directory you created.</li>
<li>Open Wrye Bash and go to the Installers tab.</li>
<li>At (or toward) the top, you should see a mod named &#8216;Bethesda Default Videos 1.0&#8242; (or whatever name you chose). <a class="zem_slink" title="Mouse (computing)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Mouse_%28computing%29">Right-click</a> the mod and choose Pack to Archive. Leave the default name, and choose whether or not to use Solid Compression (I chose not to).</li>
<li>When it&#8217;s finished, right-click the project again and choose Delete.</li>
<li>Now scroll down and look in the mod list for &#8216;Bethesda Default Videos 1.0.7z&#8217; (or the name you chose). It should appear green but not actually be installed.</li>
<li>Right-click it, and choose &#8216;Move To&#8230;&#8217; and move it to position number 1. This will allow any other mod to overwrite these videos.</li>
<li>Right-click it and choose &#8216;Install&#8217;. This will re-extract the same identical video files over the existing ones in your Oblivion Data directory. No changes will be made&#8211;the files are exactly the same, and you will notice no difference in the game.</li>
</ol>
<p>It seems like a lot of steps for a little benefit, but it really took under a minute to perform this whole process, and the best is yet to come.</p>
<p>What&#8217;s the big deal, you ask? Well, now you can feel free to install any mod which replaces the original video files. When you install a mod which does, you&#8217;ll notice it will list a Conflict with &#8216;Bethesda Default Videos 1.0&#8242;. No worries, you will see in the Conflicts tab that the mod has a higher priority and will overwrite the existing video.</p>
<p>The best part comes when you decide to uninstall that same mod. When you uninstall the mod through BAIN, it will delete the mod&#8217;s new video files, and will extract the original videos from Bethesda Default Videos 1.0 automatically in their place.</p>
<p>No missing files, no hunting through backups or reinstalling the game, and no needing to worry about the original files ever again. I&#8217;ve used the same trick for most of the files in my Data directory&#8211;<a class="zem_slink" title="The Elder Scrolls IV: Knights of the Nine" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV%3A_Knights_of_the_Nine">Knights of the Nine</a> and all of the <a href="http://blog.pcgamesource.com/tag/dlc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dlc">DLC</a> are excellent choices because there are so many mods that replace the original ESPs.</p>
<p>While I haven&#8217;t taken the time to do so, in theory you could go so far as to BAIN-ify the entire Data directory from a patched (but otherwise clean) Oblivion install and place the <a class="zem_slink" title="Installation (computer programs)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Installation_%28computer_programs%29">installer</a> at position 1 in BAIN. Activate it (I know, it probably takes forever), then you will know when any mod overwrites original files, and those files will be restored whenever any mod that replaced them is uninstalled.</p>
<p>Now that&#8217;s automation!</p>
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<li class="zemanta-article-ul-li"><a href="http://www.escapistmagazine.com/news/view/102813-Bethesda-Working-on-Two-Games-at-Once-Says-Producer">Bethesda Working on Two Games at Once, Says Producer</a> (escapistmagazine.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.joystiq.com/2010/08/16/bethesdas-new-game-is-for-current-platforms-pretty-far-along/?zemanta-tracking">Bethesda&#8217;s new game is for current platforms, &#8216;pretty far along&#8217;</a> (joystiq.com)</li>
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		<title>Perils of Summer Sale Heats Up on Steam</title>
		<link>http://blog.pcgamesource.com/2010/06/24/perils-of-summer-sale-heats-up-on-steam/</link>
		<comments>http://blog.pcgamesource.com/2010/06/24/perils-of-summer-sale-heats-up-on-steam/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 22:38:35 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Fighting]]></category>
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		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=511</guid>
		<description><![CDATA[



Image via Wikipedia



Just when I started winding down from the recent onslaught of daily Steam deals, Valve caught me offguard with their latest sale, entitled Perils of Summer. You can find a veritable pant-load of games and even entire publisher collections on sale&#8230; many of them even 50-75% off of their regular prices.
Check out just [...]]]></description>
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<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/File:Steam_logo.svg"><img title="Steam logo" src="http://upload.wikimedia.org/wikipedia/en/thumb/a/ae/Steam_logo.svg/300px-Steam_logo.svg.png" alt="Steam logo" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://en.wikipedia.org/wiki/File:Steam_logo.svg">Wikipedia</a></dd>
</dl>
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<p>Just when I started winding down from the recent onslaught of daily <a class="zem_slink" title="Steam (content delivery)" rel="homepage" href="http://store.steampowered.com/">Steam</a> deals, <a class="zem_slink" title="Valve Corporation" rel="homepage" href="http://www.valvesoftware.com/">Valve</a> caught me offguard with their latest sale, entitled Perils of Summer. You can find a veritable pant-load of games and even entire publisher collections on sale&#8230; many of them even 50-75% off of their regular prices.</p>
<p>Check out just a tiny selection of the deals to be had:</p>
<ul>
<li>Got $5? Why not get the entire Overlord Complete Pack&#8211;that&#8217;s a lot of bang for a few bucks!</li>
<li>Still haven&#8217;t checked out <a class="zem_slink" title="BioShock" rel="imdb" href="http://www.imdb.com/title/tt1094581/">Bioshock</a> 2? It would be a shame not to for $15.</li>
<li>Find the indie <a href="http://blog.pcgamesource.com/tag/fantasy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fantasy">fantasy</a> platforming gem Trine for only $4&#8211;you can&#8217;t go wrong here.</li>
<li><a class="zem_slink" title="Colin McRae: Dirt 2" rel="homepage" href="http://www.dirt2game.com/">DiRT 2</a>, my new favorite <a class="zem_slink" title="Racing video game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Racing_video_game">racing game</a> on the <a class="zem_slink" title="Personal computer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_computer">PC</a> alongside Burnout: Paraside, is only $10. Yes, $10!</li>
<li>The newly-updated <a class="zem_slink" title="Counter-Strike: Source" rel="homepage" href="http://store.steampowered.com/app/240/">Counter-Strike: Source</a> is going for only $6.80, practically a steal.</li>
<li>Get (almost) every <a href="http://blog.pcgamesource.com/tag/unreal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal">Unreal</a> game for a total of $13.60 with the <a href="http://blog.pcgamesource.com/tag/unreal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unreal">Unreal</a> <a href="http://blog.pcgamesource.com/tag/deal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Deal">Deal</a> Pack. Yes, this even includes <a class="zem_slink" title="Unreal Tournament 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/Unreal_Tournament_3">Unreal Tournament III</a> Black Edition!</li>
<li>Get all of the <a class="zem_slink" title="Call of Duty" rel="wikipedia" href="http://en.wikipedia.org/wiki/Call_of_Duty">Call of Duty</a> games up through World At War for $29.99</li>
<li>Better yet, why not get every 2K game released on Steam (except Civ V) for $89&#8211;a 75% discount.</li>
<li><a class="zem_slink" title="THQ" rel="homepage" href="http://www.playthq.com">THQ</a> is also offering their entire collection for only $50, half off an already amazing deal.</li>
</ul>
<p>This is barely a fraction of the games available in this sale, and many of these are only on sale today (June 24th) other than the publishers collections, which will be available for the duration of the sale.</p>
<p>Don&#8217;t miss out, but don&#8217;t spend all your hard-earned money today&#8211;check back tomorrow to see if <a href="http://blog.pcgamesource.com/tag/valve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Valve">Valve</a> has anything else in store during this truly outstanding sale.</p>
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		<title>Deus Ex, Here&#8217;s to another wonderful 10 years</title>
		<link>http://blog.pcgamesource.com/2010/06/22/deus-ex-heres-to-another-wonderful-10-years/</link>
		<comments>http://blog.pcgamesource.com/2010/06/22/deus-ex-heres-to-another-wonderful-10-years/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 06:52:31 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[First Person Shooters]]></category>
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		<category><![CDATA[human revolution]]></category>
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		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=459</guid>
		<description><![CDATA[Before the night is out I must pay my respects to one of my all-time favorite games and one which to this day simply has no equal. It&#8217;s been 10 years and I still enjoy going back and playing the game almost every time anyone mentions it.
Deus Ex has been on every hard drive I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.pcgamesource.com/files/2010/06/deus_ex.jpg"><img class="alignright size-full wp-image-506" style="margin: 3px; border: 2px solid black;" title="Deus Ex" src="http://blog.pcgamesource.com/files/2010/06/deus_ex.jpg" alt="Deus Ex Jewel Case Art" width="300" height="300" /></a>Before the night is out I must pay my respects to one of my all-time favorite <a href="http://blog.pcgamesource.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> and one which to this day simply has no equal. It&#8217;s been 10 years and I still enjoy going back and playing the game almost every time anyone mentions it.</p>
<p><a class="zem_slink" title="Deus Ex" rel="imdb" href="http://www.imdb.com/title/tt0286585/">Deus Ex</a> has been on every <a class="zem_slink" title="Hard disk drive" rel="wikipedia" href="http://en.wikipedia.org/wiki/Hard_disk_drive">hard drive</a> I have owned since the year 2000 (and that&#8217;s a lot of drives, FYI). As far as I can remember, I&#8217;ve never even seen the uninstaller.</p>
<p><a class="zem_slink" title="PC Gamer" rel="homepage" href="http://www.pcgamer.com/">PC Gamer</a> recently gave it the title of Best <a class="zem_slink" title="Gamer" rel="anyclip" href="http://anyclip.com/gamer">Game</a> Ever (though I may not be remembering the title word for word), and I whole-heartedly agree. <a href="http://blog.pcgamesource.com/tag/deus/" class="st_tag internal_tag" rel="tag" title="Posts tagged with deus">Deus</a> Ex: <a href="http://blog.pcgamesource.com/tag/human-revolution/" class="st_tag internal_tag" rel="tag" title="Posts tagged with human revolution">Human Revolution</a> just might be the shining ray of hope for a proper successor we&#8217;ve been wishing for ever since the somewhat-disappointing <a href="http://blog.pcgamesource.com/tag/deus/" class="st_tag internal_tag" rel="tag" title="Posts tagged with deus">Deus</a> Ex: Invisible War.</p>
<p>I look <a class="zem_slink" title="Forward (association football)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Forward_%28association_football%29">forward</a> to remembering it just as fondly in another 10 years. I am starting my zillionth playthrough tonight in honor of this day, and I hope many others are doing the same.</p>
<p>By the way, if you don&#8217;t know what I&#8217;m talking about, never purchased the game, or simply want it on <a class="zem_slink" title="Steam (content delivery)" rel="homepage" href="http://store.steampowered.com/">Steam</a>, don&#8217;t forget to pick it up now for 75% off. That&#8217;s less than $3 for one of, if not <strong>the</strong> <a href="http://blog.pcgamesource.com/tag/best-game-ever/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Best Game Ever">best game ever</a>. In fact, why not pick up both Deus Ex games for 75% off instead?</p>
<p>Either way, game on!</p>
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<li class="zemanta-article-ul-li"><a href="http://techie-buzz.com/gaming/happy-birthday-deus-ex.html">Get Both Deus Ex Titles for $2.49 Each on Steam!</a> (techie-buzz.com)</li>
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<li class="zemanta-article-ul-li"><a href="http://www.joystiq.com/2010/06/18/preview-deus-ex-human-revolution/">Preview: Deus Ex: Human Revolution</a> (joystiq.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.brighthub.com/video-games/console/articles/73779.aspx">Deus Ex: Human Revolution preview</a> (brighthub.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.destructoid.com/deus-ex-and-that-other-game-on-sale-now-via-steam-171688.phtml">Deus Ex and that other game on sale now via Steam</a> (destructoid.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.vg247.com/2010/06/05/deus-ex-human-revolution-first-in-game-shots-get-out/">Deus Ex: Human Revolution &#8211; first in-game shots get out</a> (vg247.com)</li>
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<li class="zemanta-article-ul-li"><a href="http://www.joystiq.com/2010/04/20/get-both-deus-ex-games-for-5-on-steam/">Get both Deus Ex games for $5 on Steam</a> (joystiq.com)</li>
</ul>
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		<title>Horror Games: Love &#8216;em or Hate &#8216;em</title>
		<link>http://blog.pcgamesource.com/2010/06/21/horror-games-love-em-or-hate-em/</link>
		<comments>http://blog.pcgamesource.com/2010/06/21/horror-games-love-em-or-hate-em/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 03:37:33 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=455</guid>
		<description><![CDATA[



Image via Wikipedia



I watched a lot of horror films as a kid. I really enjoyed them&#8211;but something little known about me was that some of them also scared the hell out of me. It&#8217;s those films which stuck with me the most. But horror concepts are very hit-and-miss. Different people scare differently.
The same is true [...]]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img">
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<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/File:Expression_of_the_Emotions_Figure_20.png"><img title="Figure 20 from Charles Darwin's The Expression..." src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Expression_of_the_Emotions_Figure_20.png/300px-Expression_of_the_Emotions_Figure_20.png" alt="Figure 20 from Charles Darwin's The Expression..." /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/File:Expression_of_the_Emotions_Figure_20.png">Wikipedia</a></dd>
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<p>I watched a lot of horror <a class="zem_slink" title="Film" rel="wikipedia" href="http://en.wikipedia.org/wiki/Film">films</a> as a kid. I really enjoyed them&#8211;but something little known about me was that some of them also scared the <a href="http://blog.pcgamesource.com/tag/hell/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hell">hell</a> out of me. It&#8217;s those films which stuck with me the most. But horror concepts are very hit-and-miss. Different people scare differently.</p>
<p>The same is true for games. I, for one, have had a <a class="zem_slink" title="Fear" rel="wikipedia" href="http://en.wikipedia.org/wiki/Fear">fear</a> of <a href="http://blog.pcgamesource.com/tag/total-darkness/" class="st_tag internal_tag" rel="tag" title="Posts tagged with total darkness">total darkness</a> (or more specifically what could lurk in it)&#8211;fortunately for me, that&#8217;s an extremely common way many films and games alike create fear. It&#8217;s an effective way of making sure the character&#8211;or player&#8211;doesn&#8217;t know what&#8217;s waiting for them. In a movie, this is effective because I empathize with the character on the screen, experiencing similar feelings of fear and <a href="http://blog.pcgamesource.com/tag/dread/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dread">dread</a>. In a game, I am directly controlling the experience, and it&#8217;s so effective because it forces me to willingly advance into something I know I&#8217;m going to be afraid of&#8211;essentially, to face my fear.</p>
<p>I believe that this is the reason that horror games (or games with <a href="http://blog.pcgamesource.com/tag/horror-elements/" class="st_tag internal_tag" rel="tag" title="Posts tagged with horror elements">horror elements</a>) in general seem to get by with less <a class="zem_slink" title="Horror fiction" rel="wikipedia" href="http://en.wikipedia.org/wiki/Horror_fiction">scary</a> elements and original ideas than horror movies&#8211;it&#8217;s simply easier to scare people when they are directly involved instead of passively observing. <a class="zem_slink" title="Hollywood, Los Angeles, California" rel="geolocation" href="http://maps.google.com/maps?ll=34.1,-118.333333333&amp;spn=1.0,1.0&amp;q=34.1,-118.333333333 (Hollywood%2C%20Los%20Angeles%2C%20California)&amp;t=h">Hollywood</a> needs to think of ways to scare people who are sitting in a chair with no control over what&#8217;s happening other than to leave the theater or turn off the <a class="zem_slink" title="Television" rel="wikipedia" href="http://en.wikipedia.org/wiki/Television">television</a>. A gamer has many options, but knows the only way to progress is to cause more <a href="http://blog.pcgamesource.com/tag/scary-things/" class="st_tag internal_tag" rel="tag" title="Posts tagged with scary things">scary things</a> to happen&#8211;a powerful scare tactic in itself.</p>
<p>I&#8217;ve finished every horror movie I&#8217;ve started, aside from the few that were simply so bad that I did not want to continue wasting my time watching them. I had no problem getting to the end, regardless of whether or not or to what extent they scared me.</p>
<p>Games, however, are a different story. I am much more of a game buff than a movie buff, but I&#8217;ll let you in on a little secret&#8211;I could never make it all the way through <a class="zem_slink" title="System Shock 2" rel="wikipedia" href="http://en.wikipedia.org/wiki/System_Shock_2">System Shock 2</a>. I&#8217;ve never seen the ending of <a class="zem_slink" title="Doom 3" rel="wikipedia" href="http://en.wikipedia.org/wiki/Doom_3">Doom 3</a>. I played about an hour of <a class="zem_slink" title="Dead Space (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29">Dead Space</a> and have barely touched it since. Hell, I barely made it through the <a class="zem_slink" title="F.E.A.R." rel="wikipedia" href="http://en.wikipedia.org/wiki/F.E.A.R.">F.E.A.R.</a> games.</p>
<p>Hold on now, I&#8217;m not saying every horror game I play simply makes me stop playing. But I can safely say that all of those I&#8217;ve listed are some of my favorite games of all-time. They are the ones I remember playing the most, and they have certainly affected me more deeply than almost any other game, because they tap into some primal sense of dread and oppression that I can neither explain nor understand. It would seem so complex, yet most of the games I listed use very simple concepts such as darkness, evil things jumping out at the player, ominous sounds and oppressive atmospheres. Top it off with limited ammunition and other resources, and you&#8217;ve got the majority of <a class="zem_slink" title="Survival horror" rel="wikipedia" href="http://en.wikipedia.org/wiki/Survival_horror">survival horror</a> games in existence today. Yet&#8211;cheap tactics or not, many of them still succeed in scaring me.</p>
<p>But many people are not affected by the same things as me, and do not get scared by cliche things such as monsters in the dark. Others have already learned to overcome those fears and simply push on. The former often do not enjoy many horror games&#8211;many reviewers seem to look at horror games in this light, as well (either because the conditions and mindset they are playing the game in is not ideal or simply because they are not scared by the tactics being used). But that&#8217;s great, actually&#8211;it&#8217;s because of these types of people that the horror genre in general must advance&#8211;game developers need to think of new and less gimmicky ways to scare their players. And that should make for a continually evolving and ever-more-interesting genre of games.</p>
<p>Recently I have started to revisit many of the titles that I inadvertently abandoned due to never working up the willpower to click on them again. It&#8217;s truly satisfying to finish such a title and achieve the real-world benefit (by accident, of course) of pushing myself to overcome my fears.</p>
<p>First up, Dead Space&#8230;</p>
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<li class="zemanta-article-ul-li"><a href="http://www.destructoid.com/creepy-horror-game-afterfall-coming-to-pc-xbla-psn-170105.phtml">Creepy horror game Afterfall coming to PC, XBLA, PSN</a> (destructoid.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.vg247.com/2010/03/05/metro-2033-its-not-a-horror-game-says-thq/">Metro 2033: &#8220;It&#8217;s not a horror game,&#8221; says THQ</a> (vg247.com)</li>
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		<title>Steam Sale: Dragon Age Collection</title>
		<link>http://blog.pcgamesource.com/2010/06/20/steam-sale-dragon-age-collection/</link>
		<comments>http://blog.pcgamesource.com/2010/06/20/steam-sale-dragon-age-collection/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 01:34:52 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Awakening]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[deluxe edition]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[promotions]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=404</guid>
		<description><![CDATA[



Image by * NightHawk24 * via Flickr



If you think of yourself as an RPG fan and haven&#8217;t had the chance to check out Dragon Age: Origins or its expansion, Dragon Age: Origins &#8211; Awakening, then today is the perfect opportunity to do so.
Until tomorrow morning at 10 am on Monday the 21st, all of the [...]]]></description>
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<dt class="wp-caption-dt"><span class="mh-hyperlinked"><a href='http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&c=eChWBRW-O9LwDeL1eWLKeaIuzO3P2tIW_Z4E66J4P5KkSryC2-ThJOjSJUrm1oUWn7COLB7f2niMyR1oFI4LBw==' onclick="window.open('http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&amp;c=eChWBRW-O9LwDeL1eWLKeaIuzO3P2tIW_Z4E66J4P5KkSryC2-ThJOjSJUrm1oUWn7COLB7f2niMyR1oFI4LBw==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;"><img title="A Demon in the Fade" src="http://farm3.static.flickr.com/2759/4443259351_385e734a97_m.jpg" alt="A Demon in the Fade" /></a></span></dt>
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<p>If you think of yourself as an <a class="zem_slink" title="Role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Role-playing_game">RPG</a> fan and haven&#8217;t had the chance to check out <a class="zem_slink" title="Dragon Age: Origins" rel="homepage" href="http://dragonage.bioware.com/">Dragon Age: Origins</a> or its expansion, <a href="http://blog.pcgamesource.com/tag/dragon-age/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dragon age">Dragon Age</a>: <a href="http://blog.pcgamesource.com/tag/origins/" class="st_tag internal_tag" rel="tag" title="Posts tagged with origins">Origins</a> &#8211; Awakening, then today is the perfect opportunity to do so.</p>
<p>Until tomorrow morning at 10 am on Monday the 21st, all of the Dragon Age titles in all available versions are on sale on <a class="zem_slink" title="Steam (content delivery)" rel="homepage" href="http://store.steampowered.com/">Steam</a> for a substantial <a href="http://blog.pcgamesource.com/tag/discount/" class="st_tag internal_tag" rel="tag" title="Posts tagged with discount">discount</a>. <a href="http://store.steampowered.com/sale/ea_week">Check out the sale here.</a></p>
<ul>
<li>Dragon Age: Origins &#8211; $26.79 (33% discount!)</li>
<li><a href="http://blog.pcgamesource.com/tag/deluxe-edition/" class="st_tag internal_tag" rel="tag" title="Posts tagged with deluxe edition">Deluxe Edition</a> &#8211; $33.49 (33% discount!)</li>
<li>Awakening &#8211; $29.99 (25% discount!)</li>
<li>Dragon Age: Origins + Awakening &#8211; $47.99 (40% discount!)</li>
<li>Deluxe Edition + Awakening &#8211; $53.99 (40% discount!)</li>
</ul>
<p>I&#8217;m not normally one to <a href="http://blog.pcgamesource.com/tag/hype/" class="st_tag internal_tag" rel="tag" title="Posts tagged with hype">hype</a> such promotions from this blog, but I&#8217;m not making any money from this and it&#8217;s a <a href="http://blog.pcgamesource.com/tag/deal/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Deal">deal</a> that anyone who wants but does not own these titles should not pass up. I would like to reiterate that the above sale link will likely only be valid until tomorrow morning, so hurry!</p>
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		<title>Dragon Age: Origins &#8211; Awakening Impressions</title>
		<link>http://blog.pcgamesource.com/2010/06/20/dragon-age-origins-awakening-impressions/</link>
		<comments>http://blog.pcgamesource.com/2010/06/20/dragon-age-origins-awakening-impressions/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 00:01:36 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Awakening]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[smugglers]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://blog.pcgamesource.com/?p=307</guid>
		<description><![CDATA[



Image via Wikipedia



All bugs aside, I had a lot of fun with Dragon Age: Origins &#8211; Awakening. Ok, so the writing wasn&#8217;t quite as good. Alright, fine&#8211;there wasn&#8217;t enough talking and decision-making for the amount of combat the game throws at you. I&#8217;ll concede that the game is far, far buggier than I would expect [...]]]></description>
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<div>
<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/File:Dragon_Age_Awakening.jpg"><img title="Dragon Age Awakening" src="http://upload.wikimedia.org/wikipedia/en/0/02/Dragon_Age_Awakening.jpg" alt="Dragon Age Awakening" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://en.wikipedia.org/wiki/File:Dragon_Age_Awakening.jpg">Wikipedia</a></dd>
</dl>
</div>
</div>
<p>All <a href="http://blog.pcgamesource.com/tag/bugs/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bugs">bugs</a> aside, I had a lot of fun with <a class="zem_slink" title="Dragon Age: Origins" rel="homepage" href="http://dragonage.bioware.com/">Dragon Age: Origins</a> &#8211; <a href="http://blog.pcgamesource.com/tag/awakening/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Awakening">Awakening</a>. Ok, so the <a href="http://blog.pcgamesource.com/tag/writing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with writing">writing</a> wasn&#8217;t quite as good. Alright, fine&#8211;there wasn&#8217;t enough talking and <a class="zem_slink" title="Decision making" rel="wikipedia" href="http://en.wikipedia.org/wiki/Decision_making">decision-making</a> for the amount of combat the game throws at you. I&#8217;ll concede that the game is far, far buggier than I would expect from <a class="zem_slink" title="BioWare" rel="homepage" href="http://www.bioware.com/">Bioware</a>, even in an expansion. But it was obviously rushed, so some bugs are to be expected, and will hopefully be fixed if they haven&#8217;t been already.</p>
<p>But on the bright side, players get to delve back into Ferelden for the second-greatest adventure you can find in the kingdom, and chances are if you&#8217;re interested in the game you&#8217;ve already finished the first at least once.</p>
<p>Chances are also quite good you&#8217;ve also read a number of reviews far more thorough than this. So, to cut to the chase&#8211;I&#8217;ll confirm what many of those reviews conclude&#8211;if you&#8217;re into the game, you should definitely give it a shot. If you haven&#8217;t played or didn&#8217;t enjoy the original, then there is no reason you should play or would enjoy this one either. But if you&#8217;re one of those people, I really think you should give the first game another look&#8211;it&#8217;s truly a deep and rewarding experience.</p>
<p>A word of caution&#8211;I did run into a couple of game-breaking bugs. Spoilers follow. Check the <a class="zem_slink" title="Dragon Age: Origins" rel="homepage" href="http://dragonage.bioware.com/">Dragon Age</a> Wiki&#8217;s <a href="http://dragonage.wikia.com/wiki/Dragon_Age:_Origins_Bugs/Glitches">Bugs page</a> for full details. Mainly, be careful when and how you complete the Amaranthine <a href="http://blog.pcgamesource.com/tag/smugglers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with smugglers">smugglers</a> quest, because it can break other parts of the game and ruin your experience as it did mine (the quest ended early and all of the guards in Amaranthine hated me even though I meant to help them). Additionally, toward the end of the game when I chose to help Amaranthine instead of the Keep, the game map indicated the keep was destroyed by darkspawn, while the <a class="zem_slink" title="Closing credits" rel="wikipedia" href="http://en.wikipedia.org/wiki/Closing_credits">ending credits</a> confirmed it remained standing strong thanks to the defenses I purchased. All in all, it ended well, and you wouldn&#8217;t have had a chance to go back there in the game anyway.</p>
<p><a href="http://blog.pcgamesource.com/tag/bioware/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Bioware">Bioware</a>, I want more large <a href="http://blog.pcgamesource.com/tag/dragon-age/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dragon age">Dragon Age</a> DLC!</p>
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		<title>Sound the Alarm: Getting Spotted in Splinter Cell vs Alpha Protocol</title>
		<link>http://blog.pcgamesource.com/2010/06/15/sound-the-alarm-getting-spotted-in-splinter-cell-vs-alpha-protocol/</link>
		<comments>http://blog.pcgamesource.com/2010/06/15/sound-the-alarm-getting-spotted-in-splinter-cell-vs-alpha-protocol/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 08:25:01 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Genres]]></category>
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		<category><![CDATA[alarm]]></category>
		<category><![CDATA[alarms]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Conviction]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[espionage]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[patrol]]></category>
		<category><![CDATA[psychic powers]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[Tom Clancy]]></category>
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Although the style of game differs greatly, certainly the spy setting and overall feel are in many ways similar. One way in which they are similar is that when you are seen, if you do not kill that person immediately, or if you do and are seen or his body is [...]]]></description>
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<dt class="wp-caption-dt"><span class="mh-hyperlinked"><a href='http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&c=eChWBRW-O9LwDeL1eWLKeZsC_qawcC2w2ry6rPOCmLM9dYgHXjcwHKmeo7fuklLGSlyxZdCOC-Z-KfvIA5GFPA==' onclick="window.open('http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&amp;c=eChWBRW-O9LwDeL1eWLKeZsC_qawcC2w2ry6rPOCmLM9dYgHXjcwHKmeo7fuklLGSlyxZdCOC-Z-KfvIA5GFPA==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;"><img title="Splinter Cell Conviction Collector's Edition - PC" src="http://farm4.static.flickr.com/3645/4561636152_874fb6815a_m.jpg" alt="Splinter Cell Conviction Collector's Edition - PC" /></a></span></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image by <span class="mh-hyperlinked"><a href='http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&c=eChWBRW-O9LwDeL1eWLKeZsC_qawcC2w2ry6rPOCmLM9dYgHXjcwHKmeo7fuklLGSlyxZdCOC-Z-KfvIA5GFPA==' onclick="window.open('http://www.google.com/recaptcha/mailhide/d?k=015KxOKQp5pQ7MqqWXIvg9Hw==&amp;c=eChWBRW-O9LwDeL1eWLKeZsC_qawcC2w2ry6rPOCmLM9dYgHXjcwHKmeo7fuklLGSlyxZdCOC-Z-KfvIA5GFPA==', '', 'toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=500,height=300'); return false;">Forrestal_PL</a></span> via Flickr</dd>
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<p>Although the style of game differs greatly, certainly the <a class="zem_slink" title="Espionage" rel="wikipedia" href="http://en.wikipedia.org/wiki/Espionage">spy</a> setting and overall feel are in many ways similar. One way in which they are similar is that when you are seen, if you do not kill that person immediately, or if you do and are seen or his body is discovered, then you will almost inevitably trip an alarm that causes everyone in the area to react differently.</p>
<p>Where the difference comes in between the two in the system is the way in which the <a href="http://blog.pcgamesource.com/tag/enemies/" class="st_tag internal_tag" rel="tag" title="Posts tagged with enemies">enemies</a> react. The mechanic works well in <a class="zem_slink" title="Tom Clancy's Splinter Cell" rel="wikipedia" href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell">Splinter Cell</a>&#8211;when you&#8217;re seen, the enemies in the direct vicinity will begin to search for you. If you stay hidden for some time, they will eventually start to <a href="http://blog.pcgamesource.com/tag/patrol/" class="st_tag internal_tag" rel="tag" title="Posts tagged with patrol">patrol</a> again and not really pursue you. This is realistic&#8211;they won&#8217;t know where you are as long as you&#8217;ve moved since the last time they&#8217;ve seen you. This is aided by the fact that you always see a ghost of where the enemies last saw you. This system lends itself well to this style of <a href="http://blog.pcgamesource.com/tag/gameplay/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gameplay">gameplay</a>, and it works great.</p>
<p><a class="zem_slink" title="Alpha Protocol" rel="homepage" href="http://www.sega.com/alphaprotocol/us/index.html">Alpha Protocol</a> handles alarms differently. If you are seen, then the enemies in the direct vicinity of whoever spotted you will immediately rush you and attempt to sound an alarm if he is near one. If you kill him first, then like <a href="http://blog.pcgamesource.com/tag/splinter-cell/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Splinter Cell">Splinter Cell</a> you may have gotten away clean unless someone else saw him die or finds his body. Once the alarm sounds, however, the system gets clunky. Every enemy on your map seems to rush your exact location and directly hunt you down as if they have <a class="zem_slink" title="Parapsychology" rel="wikipedia" href="http://en.wikipedia.org/wiki/Parapsychology">psychic powers</a> of some kind. This lasts until you turn off the alarm or, almost always, until you clear all of the enemies out, since there&#8217;s a somewhat slim chance of finishing a hack without getting shot by one of the many enemies who knows where you are.</p>
<p>Once you turn off the alarm, you can suddenly hide again. It&#8217;s this mechanic I feel is broken in <a href="http://blog.pcgamesource.com/tag/alpha-protocol/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Alpha Protocol">Alpha Protocol</a>. You should be able to hide out an alarm&#8230; if you&#8217;re hidden, you&#8217;re hidden, whether or not something&#8211;or someone&#8211;has triggered an alarm. Yes, everyone should be much more alert, and expect you to be around every corner, but they should not know where you are at all times whenever the alarm is triggered.</p>
<p>Anyway, that has really been bothering me lately, and when I was playing Splinter Cell: <a class="zem_slink" title="Tom Clancy's Splinter Cell: Conviction" rel="wikipedia" href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell%3A_Conviction">Conviction</a> this evening again, I realized I was quite impressed with the way they handled it.</p>
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		<title>Torchlight, I just can&#8217;t stand for us to be apart.</title>
		<link>http://blog.pcgamesource.com/2010/06/14/torchlight-i-just-cant-stand-for-us-to-be-apart/</link>
		<comments>http://blog.pcgamesource.com/2010/06/14/torchlight-i-just-cant-stand-for-us-to-be-apart/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 20:02:43 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Genres]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[alchemist]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[diablo ii]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[MMO]]></category>
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		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sacred]]></category>
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		<category><![CDATA[torchlight]]></category>
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I can&#8217;t explain it&#8211;I just keep coming back for more. After an hour or two, I&#8217;m left wondering why&#8211;it&#8217;s a very simplistic game full of simplistic game mechanics that have already been done in almost every way imaginable.
But not (arguably) since Diablo have these elements been combined in such a fun way that [...]]]></description>
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<dt class="wp-caption-dt"><a href="http://en.wikipedia.org/wiki/File:TorchlightRetailBox.jpg"><img title="TorchlightRetailBox" src="http://upload.wikimedia.org/wikipedia/en/a/a2/TorchlightRetailBox.jpg" alt="TorchlightRetailBox" width="256" height="352" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image via <a href="http://en.wikipedia.org/wiki/File:TorchlightRetailBox.jpg">Wikipedia</a></dd>
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<p>I can&#8217;t explain it&#8211;I just keep coming back for more. After an hour or two, I&#8217;m left wondering why&#8211;it&#8217;s a very simplistic <a class="zem_slink" title="Game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Game">game</a> full of simplistic <a class="zem_slink" title="Game mechanics" rel="wikipedia" href="http://en.wikipedia.org/wiki/Game_mechanics">game mechanics</a> that have already been done in almost every way imaginable.</p>
<p>But not (arguably) since <a class="zem_slink" title="Diablo (video game)" rel="homepage" href="http://us.blizzard.com/en-us/games/legacy/">Diablo</a> have these elements been combined in such a fun way that works so incredibly well. An overly simplistic game is no problem if that game is ridiculously fun&#8211;the point is to make you enjoy it and want to continue playing it, and in that sense <a class="zem_slink" title="Torchlight" rel="wikipedia" href="http://en.wikipedia.org/wiki/Torchlight">Torchlight</a> succeeds with flying colors.</p>
<p>The game has been out since October 2009 and it has been on my short-list of constantly-played <a href="http://blog.pcgamesource.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> ever since. Big-budget $50-$60 titles fall to the wayside to other big-budget $50-$60 titles on an almost-daily basis, but here is this little $20 gem that seems to float to the top against any and all competition.</p>
<p>I am on my third or fourth character, not all of which have reached the end, and each experience is unique. Each class is challenging in somewhat different ways. The loot is simply amazing; that feeling you get when you find a really badass gun in <a class="zem_slink" title="Borderlands (video game)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Borderlands_%28video_game%29">Borderlands</a>&#8211;that feeling was here first, and it sure does feel good.</p>
<p>The music is the best thing to happen to <a class="zem_slink" title="Fantasy" rel="wikipedia" href="http://en.wikipedia.org/wiki/Fantasy">fantasy</a> <a class="zem_slink" title="Role-playing game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Role-playing_game">RPGs</a> since <a href="http://blog.pcgamesource.com/tag/diablo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Diablo">Diablo</a>&#8217;s music so many years ago (in gaming years, of course). It sounds very much in the same vein as <a href="http://blog.pcgamesource.com/tag/diablo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Diablo">Diablo</a>/<a href="http://blog.pcgamesource.com/tag/diablo-ii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with diablo ii">Diablo II</a>, which isn&#8217;t a bad thing&#8211;in fact, it&#8217;s a magnificent thing. The soundwork in general is good and lends itself well to the fast-paced <a href="http://blog.pcgamesource.com/tag/action/" class="st_tag internal_tag" rel="tag" title="Posts tagged with action">action</a> during battles as well as the lull during a trip to town.</p>
<p>The graphics, while being a bit <a class="zem_slink" title="Cartoon" rel="wikipedia" href="http://en.wikipedia.org/wiki/Cartoon">cartoonish</a> as stated, are actually quite nice to look at. The effects make every battle a treat. Take a level 20 or 30 <a href="http://blog.pcgamesource.com/tag/alchemist/" class="st_tag internal_tag" rel="tag" title="Posts tagged with alchemist">alchemist</a> into a battle, and you&#8217;re going to be in for a spectacular light show. Everything just looks like it belongs in the world, and it very quickly stops looking cartoony as you start seeing some of the giant <a class="zem_slink" title="Evil" rel="wikipedia" href="http://en.wikipedia.org/wiki/Evil">evil</a> creatures and amazing scenery all around you. The variety of the environments between stages can also be quite staggering, and keeps things interesting.</p>
<p>I will admit&#8211;it took me a while to get into the game. Before ever trying it, I dismissed it as a low-budget Diablo-wannabe with cartoonish graphics that couldn&#8217;t possibly be a deep and engaging experience to even come close to the big-budget titles that have tried to touch Diablo before, let alone surpass most of them and come closest to reaching the original&#8217;s greatness. But I&#8217;m glad I stuck with it&#8211;within an hour, I was fully hooked.</p>
<p>If anyone out there gave any of their life to Diablo (or any number of &#8220;clones&#8221; since then&#8211;Titan Quest, Sacred, etc&#8230;) then it would be a shame if you did not give Torchlight a couple hours of your time to try it out. Not the 15 to 30 minutes I see many people giving it before deciding it&#8217;s not for them.</p>
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