The hostages all died, but the view from my office was breathtaking!
by Ben on Aug.28, 2011, under First Person Shooters, Games, Genres, RPGs, Stealth
As I entered the Sarif HQ 6 months after my surgery in Deus Ex: Human Revolution, I was told I needed to see the technician and then hurry to the helicopter. Yeah, yeah; it’s a game–the pilot can wait. It’s time to explore!
So I started talking to the receptionist. She was a nice lady, and even though I’m sure I knew her before, it was almost like we were speaking for the first time. She was the one that told me of the amazing view overlooking the lobby from my third-floor office. After looking up to where I thought it must be, I decided I needed to go see it.
Long story short, I talked to everybody in the building, visited the lady’s bathroom to hear the gossip in the stalls (and was scolded for it), and eventually found my office. The view really was great, let me tell you.
Would have been a nice story, but what I didn’t bother to mention was that the entire time I was exploring, people were yelling into my earpiece telling me to hurry my ass up because the situation was getting dire. I didn’t think one damn thing of it until I got to the chopper and was informed that all of the hostages were dead because I took so long getting there.
I played on anyway, and eventually found the room full of dead hostages. The bomb had gone off long ago while I was back at headquarters admiring the view of people walking back and forth in the lobby. I felt kind of bad. I later read online about saving the hostages… all I would have had to do is get to the chopper sooner.
It shocks me when a game tells you to “get moving or else!” and actually enforces unforeseen consequences for not doing it. It shouldn’t shock me–games shouldn’t make empty threats, but so often they do. Next time someone tells me to hurry up in a game, I’m going to think twice before ignoring it in favor of continued exploration.
Right from the start and through every level I’ve played so far, Deus Ex: Human Revolution continues to surprise me with how they got most things right on. It’s never going to surpass the original Deus Ex, but it certainly surpassed all of my expectations for what Eidos Montreal could do with a Deus Ex prequel. It’s much too early to tell where it stands, but it’s certainly turning out to at least be one of my favorite games in recent years.
To wait for so long and not be let down–it’s a good time to be a gamer.
Related articles
- Deux Ex: The Eyeborg Documentary is a preview of our augmented future (gamesradar.com)
- DEUS EX: HUMAN REVOLUTION Arrives to RAVE REVIEWS (geektyrant.com)
- Deus Ex: Human Revolution (go.theregister.com)
- OnLive passes its first test as a cloud-based Deus Ex: Human Revolution shines (review) (venturebeat.com)
- Fight Human Augmentation – Purity First With Deus Ex: Human Revolution (godisageek.com)

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