PC GameSource Blog

Archive for June, 2010

Perils of Summer Sale Heats Up on Steam

by on Jun.24, 2010, under Fighting, First Person Shooters, Games, Genres, Horror, MMO, RPGs, Stealth, Steam, Tools

Steam logo
Image via Wikipedia

Just when I started winding down from the recent onslaught of daily Steam deals, Valve caught me offguard with their latest , entitled Perils of Summer. You can find a veritable pant-load of games and even entire publisher collections on … many of them even 50-75% off of their regular prices.

Check out just a tiny selection of the deals to be had:

  • Got $5? Why not get the entire Complete Pack–that’s a lot of bang for a few bucks!
  • Still haven’t checked out Bioshock 2? It would be a shame not to for $15.
  • Find the indie fantasy platforming gem Trine for only $4–you can’t go wrong here.
  • DiRT 2, my new favorite racing game on the PC alongside Burnout: Paraside, is only $10. Yes, $10!
  • The newly-updated Counter-Strike: Source is going for only $6.80, practically a steal.
  • Get (almost) every game for a total of $13.60 with the . Yes, this even includes Unreal Tournament III Black Edition!
  • Get all of the Call of Duty games up through World At War for $29.99
  • Better yet, why not get every 2K game released on (except V) for $89–a 75% discount.
  • THQ is also offering their for only $50, half off an already amazing deal.

This is barely a fraction of the games available in this sale, and many of these are only on sale today (June 24th) other than the publishers collections, which will be available for the duration of the sale.

Don’t miss out, but don’t spend all your hard-earned money today–check back tomorrow to see if Valve has anything else in store during this truly outstanding sale.

Leave a Comment :, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , more...

Deus Ex, Here’s to another wonderful 10 years

by on Jun.22, 2010, under First Person Shooters, Games, Genres, RPGs, Stealth

Deus Ex Jewel Case ArtBefore the night is out I must pay my respects to one of my all-time favorite and one which to this day simply has no equal. It’s been 10 years and I still enjoy going back and playing the game almost every time anyone mentions it.

Deus Ex has been on every hard drive I have owned since the year 2000 (and that’s a lot of drives, FYI). As far as I can remember, I’ve never even seen the uninstaller.

PC Gamer recently gave it the title of Best Game Ever (though I may not be remembering the title word for word), and I whole-heartedly agree. : Human Revolution just might be the shining ray of hope for a proper successor we’ve been wishing for ever since the somewhat-disappointing : Invisible War.

I look forward to remembering it just as fondly in another 10 years. I am starting my zillionth playthrough tonight in honor of this day, and I hope many others are doing the same.

By the way, if you don’t know what I’m talking about, never purchased the game, or simply want it on Steam, don’t forget to pick it up now for 75% off. That’s less than $3 for one of, if not the ever. In fact, why not pick up both Ex games for 75% off instead?

Either way, game on!

2 Comments :, , , , , , , , , , , , , more...

Horror Games: Love ‘em or Hate ‘em

by on Jun.21, 2010, under Games, Genres, Horror, Uncategorized

Figure 20 from Charles Darwin's The Expression...
Image via Wikipedia

I watched a lot of horror films as a kid. I really enjoyed them–but something little known about me was that some of them also scared the out of me. It’s those films which stuck with me the most. But horror concepts are very hit-and-miss. Different people differently.

The same is true for . I, for one, have had a fear of total darkness (or more specifically what could lurk in it)–fortunately for me, that’s an extremely common way many films and games alike create fear. It’s an effective way of making sure the character–or player–doesn’t know what’s waiting for them. In a movie, this is effective because I empathize with the character on the screen, experiencing similar feelings of fear and . In a game, I am directly controlling the experience, and it’s so effective because it forces me to willingly advance into something I know I’m going to be afraid of–essentially, to face my fear.

I believe that this is the reason that (or games with ) in general seem to get by with less scary elements and original ideas than horror movies–it’s simply easier to scare people when they are directly involved instead of passively observing. Hollywood needs to think of ways to scare people who are sitting in a chair with no control over what’s happening other than to leave the theater or turn off the television. A gamer has many options, but knows the only way to progress is to cause more scary things to happen–a powerful scare tactic in itself.

I’ve finished every horror movie I’ve started, aside from the few that were simply so bad that I did not want to continue wasting my time watching them. I had no problem getting to the end, regardless of whether or not or to what extent they scared me.

Games, however, are a different story. I am much more of a game buff than a movie buff, but I’ll let you in on a little secret–I could never make it all the way through System Shock 2. I’ve never seen the ending of Doom 3. I played about an hour of Dead Space and have barely touched it since. Hell, I barely made it through the F.E.A.R. games.

Hold on now, I’m not saying every horror game I play simply makes me stop playing. But I can safely say that all of those I’ve listed are some of my favorite games of all-time. They are the ones I remember playing the most, and they have certainly affected me more deeply than almost any other game, because they tap into some primal sense of dread and oppression that I can neither explain nor understand. It would seem so complex, yet most of the games I listed use very simple concepts such as darkness, evil things jumping out at the player, ominous sounds and oppressive atmospheres. Top it off with limited and other resources, and you’ve got the majority of survival horror games in existence today. Yet–cheap tactics or not, many of them still succeed in scaring me.

But many people are not affected by the same things as me, and do not get scared by cliche things such as monsters in the . Others have already learned to overcome those fears and simply push on. The former often do not enjoy many horror games–many reviewers seem to look at horror games in this light, as well (either because the conditions and mindset they are playing the game in is not ideal or simply because they are not scared by the tactics being used). But that’s great, actually–it’s because of these types of people that the horror genre in general must advance–game developers need to think of new and less gimmicky ways to scare their players. And that should make for a continually evolving and ever-more-interesting genre of games.

Recently I have started to revisit many of the titles that I inadvertently abandoned due to never working up the willpower to click on them again. It’s truly satisfying to finish such a title and achieve the real-world benefit (by accident, of course) of pushing myself to overcome my fears.

First up, Dead Space…

Leave a Comment :, , , , , , , , , , , , , , , , , , , , , , , , more...

Steam Sale: Dragon Age Collection

by on Jun.20, 2010, under Games, Genres, RPGs

A Demon in the Fade
Image by * NightHawk24 * via Flickr

If you think of yourself as an RPG fan and haven’t had the chance to check out Dragon Age: Origins or its expansion, Dragon Age: , then today is the perfect opportunity to do so.

Until tomorrow morning at 10 am on Monday the 21st, all of the Dragon Age titles in all available versions are on sale on Steam for a substantial . Check out the sale here.

  • Dragon Age: Origins – $26.79 (33% discount!)
  • Deluxe Edition – $33.49 (33% discount!)
  • Awakening – $29.99 (25% discount!)
  • Dragon Age: Origins + Awakening – $47.99 (40% discount!)
  • Deluxe Edition + Awakening – $53.99 (40% discount!)

I’m not normally one to such from this blog, but I’m not making any money from this and it’s a deal that anyone who wants but does not own these titles should not pass up. I would like to reiterate that the above sale link will likely only be valid until tomorrow morning, so hurry!

Leave a Comment :, , , , , , , , , , , more...

Dragon Age: Origins – Awakening Impressions

by on Jun.20, 2010, under Games, Genres, RPGs

Dragon Age Awakening
Image via Wikipedia

All aside, I had a lot of fun with Dragon Age: Origins. Ok, so the writing wasn’t quite as good. Alright, fine–there wasn’t enough talking and decision-making for the amount of combat the game throws at you. I’ll concede that the game is far, far buggier than I would expect from Bioware, even in an expansion. But it was obviously rushed, so some bugs are to be expected, and will hopefully be fixed if they haven’t been already.

But on the bright side, players get to delve back into Ferelden for the second-greatest adventure you can find in the kingdom, and chances are if you’re interested in the game you’ve already finished the first at least once.

Chances are also quite good you’ve also read a number of reviews far more thorough than this. So, to cut to the chase–I’ll confirm what many of those reviews conclude–if you’re into the game, you should definitely give it a shot. If you haven’t played or didn’t enjoy the original, then there is no reason you should play or would enjoy this one either. But if you’re one of those people, I really think you should give the first game another look–it’s truly a deep and rewarding experience.

A word of caution–I did run into a couple of game-breaking bugs. Spoilers follow. Check the Dragon Age Wiki’s Bugs page for full details. Mainly, be careful when and how you complete the Amaranthine quest, because it can break other parts of the game and ruin your experience as it did mine (the quest ended early and all of the guards in Amaranthine hated me even though I meant to help them). Additionally, toward the end of the game when I chose to help Amaranthine instead of the Keep, the game map indicated the keep was destroyed by darkspawn, while the ending credits confirmed it remained standing strong thanks to the defenses I purchased. All in all, it ended well, and you wouldn’t have had a chance to go back there in the game anyway.

, I want more large DLC!

1 Comment :, , , , , , , , , , more...

Sound the Alarm: Getting Spotted in Splinter Cell vs Alpha Protocol

by on Jun.15, 2010, under Games, Genres, RPGs, Stealth

Splinter Cell Conviction Collector's Edition - PC
Image by Forrestal_PL via Flickr

Although the style of game differs greatly, certainly the spy setting and overall feel are in many ways similar. One way in which they are similar is that when you are seen, if you do not kill that person immediately, or if you do and are seen or his body is discovered, then you will almost inevitably trip an that causes everyone in the area to react differently.

Where the difference comes in between the two in the system is the way in which the react. The mechanic works well in Splinter Cell–when you’re seen, the enemies in the direct vicinity will begin to search for you. If you stay hidden for some time, they will eventually start to again and not really pursue you. This is realistic–they won’t know where you are as long as you’ve moved since the last time they’ve seen you. This is aided by the fact that you always see a ghost of where the enemies last saw you. This system lends itself well to this style of , and it works great.

Alpha Protocol handles alarms differently. If you are seen, then the enemies in the direct vicinity of whoever spotted you will immediately rush you and attempt to sound an alarm if he is near one. If you kill him first, then like Splinter Cell you may have gotten away clean unless someone else saw him die or finds his body. Once the alarm sounds, however, the system gets clunky. Every enemy on your map seems to rush your exact location and directly hunt you down as if they have psychic powers of some kind. This lasts until you turn off the alarm or, almost always, until you clear all of the enemies out, since there’s a somewhat slim chance of finishing a hack without getting shot by one of the many enemies who knows where you are.

Once you turn off the alarm, you can suddenly hide again. It’s this mechanic I feel is broken in Protocol. You should be able to hide out an alarm… if you’re hidden, you’re hidden, whether or not something–or someone–has triggered an alarm. Yes, everyone should be much more alert, and expect you to be around every corner, but they should not know where you are at all times whenever the alarm is triggered.

Anyway, that has really been bothering me lately, and when I was playing Splinter Cell: Conviction this evening again, I realized I was quite impressed with the way they handled it.

1 Comment :, , , , , , , , , , , , , , , , more...

Torchlight, I just can’t stand for us to be apart.

by on Jun.14, 2010, under Games, Genres, RPGs

TorchlightRetailBox
Image via Wikipedia

I can’t explain it–I just keep coming back for more. After an hour or two, I’m left wondering why–it’s a very simplistic game full of simplistic game mechanics that have already been done in almost every way imaginable.

But not (arguably) since Diablo have these elements been combined in such a fun way that works so incredibly well. An overly simplistic game is no problem if that game is ridiculously fun–the point is to make you enjoy it and want to continue playing it, and in that sense Torchlight succeeds with flying colors.

The game has been out since October 2009 and it has been on my short-list of constantly-played games ever since. Big-budget $50-$60 titles fall to the wayside to other big-budget $50-$60 titles on an almost-daily basis, but here is this little $20 gem that seems to float to the top against any and all competition.

I am on my third or fourth character, not all of which have reached the end, and each experience is unique. Each class is challenging in somewhat different ways. The loot is simply amazing; that feeling you get when you find a really badass gun in Borderlands–that feeling was here first, and it sure does feel good.

The is the best thing to happen to fantasy RPGs since ’s music so many years ago (in gaming years, of course). It sounds very much in the same vein as /Diablo II, which isn’t a bad thing–in fact, it’s a magnificent thing. The soundwork in general is good and lends itself well to the fast-paced during battles as well as the lull during a trip to town.

The graphics, while being a bit cartoonish as stated, are actually quite nice to look at. The effects make every battle a treat. Take a level 20 or 30 alchemist into a battle, and you’re going to be in for a spectacular light show. Everything just looks like it belongs in the world, and it very quickly stops looking cartoony as you start seeing some of the giant evil creatures and amazing scenery all around you. The variety of the environments between stages can also be quite staggering, and keeps things interesting.

I will admit–it took me a while to get into the game. Before ever trying it, I dismissed it as a low-budget Diablo-wannabe with cartoonish graphics that couldn’t possibly be a deep and engaging experience to even come close to the big-budget titles that have tried to touch Diablo before, let alone surpass most of them and come closest to reaching the original’s greatness. But I’m glad I stuck with it–within an hour, I was fully hooked.

If anyone out there gave any of their life to Diablo (or any number of “clones” since then–Titan Quest, , etc…) then it would be a shame if you did not give a couple hours of your time to try it out. Not the 15 to 30 minutes I see many people giving it before deciding it’s not for them.

Enhanced by Zemanta

1 Comment :, , , , , , , , , , , , , , more...

Dragon Age: Origins – Awakening Crashing

by on Jun.14, 2010, under Games, Genres, RPGs

Dragon Age
Image via Wikipedia

I never used to have any crashing problems with Dragon Age: Origins–it was running fine. Maybe it was a coincidence, but that all changed once I got Velanna on my team and started using her and together as a spellcasting duo. Now, during fights I am experiencing . When I’m not using Velanna, I don’t seem to have any problems.

Perhaps it is related to both being used together, or perhaps it is just a bug with Velanna. Or perhaps it’s just a coincidence and has nothing to do with either spellcaster. None-the-less, it is annoying and has caused me to have to restart major battles on multiple occasions so far.

Leave a Comment :, , , , , more...

Hidden Gem: Alpha Protocol’s Music

by on Jun.13, 2010, under Games, Genres, RPGs

As I seem to be one of the few not giving up on Alpha Protocol in the early stages of the game, I’ve noticed one thing: I really enjoy the soundtrack, and it really lends itself to feeling like a badass spy engaged in some badass espionage . It is a sort of drum ‘n bass/techno mix and it’s very fitting to the game overall.

Unfortunately the AI structure of, if you trip an , everyone knows exactly where you are until you turn it off, is a flawed system, but it does make for a lot of cool action music whenever you’re spotted.

The in general is quite good. The voice acting is very passable, the weapons sound powerful and weighty. The footsteps are a little bit much, but it allows you to really hear them without having to strain yourself.

Anyway, as I was playing through a mission listening to the cool battle music, I decided I needed to let that little tidbit be known.

Leave a Comment :, , , , , , , , , , , more...

Alpha Protocol: Generally Panned… But Fun as Hell

by on Jun.05, 2010, under Games, Genres, RPGs

This is one of those times I wish I had time to play a game in a vacuum before reading anyone else’s reaction to it or complaints about it. You read about all of the game’s high points and flaws, and go into it with a predetermined mindset about what to expect. But that’s often a bad thing, because it almost forces you to adopt those other reviewer’s viewpoints, because they are the only viewpoints you have until you play it for yourself.

I’ll admit, I’ve been looking forward to Alpha Protocol by Obsidian Entertainment for a year or two. Like most people who were looking forward to it, I was disheartened and worried when it was delayed for so long. I had the game pre-ordered on for almost 9 months–the longest pre-order I’ve ever been engaged in, thanks to the game not releasing last year as planned.

Well, it’s out now, and for all the negative press surrounding it I, for one, am enjoying the hell out of it. Sure, it’s a highly nuanced experience. Sure, you have to come into it with some understanding of what to expect from an Obsidian release–somewhat buggy, perhaps unfinished in some respects, but made with a passion for the IP that Black Isle and Obsidian in turn have been so well-known for. But when you see it for what it is, you can enjoy it for what it is–and the enjoyable parts sure are enjoyable.

I didn’t go into it expecting a Mass Effect clone, as some have reported–I simply didn’t see the correlation based on all of the information surrounding the game. What it does share with is its third-person shooting elements–which I am fine with, seeing as has arguably some of the best third-person shooting elements of any .

The best way I can describe the game in terms of what it’s like or what it can be compared to, is an interesting combination of all of Obsidian’s previous titles (KOTOR 2, Neverwinter Nights 2, etc) set in a modern day setting with some elements of Mass Effect mixed in to make its mechanics work.

But now, to the meat of the game. The fun is in the nuance of the experience–the characters you interact with, and especially the way in which you interact with them, along with the tools you’re using and the environments and situations the game puts you in, all combine to really make the experience feel like a spy thriller. Each character has a distinct and often believable personality which the game forces to the forefront by rewarding you for your perceptiveness when choosing a certain type of response during a conversation. Certain characters prefer to be spoken to professionally, while others will appreciate the occasional joke or sly remark. Cater to their preferences, and they will start to like you. The fact that you have a limited time to choose a stance when responding in a conversation keeps the conversations flowing and makes for some believable conversations and interrogations, unlike most RPGs in which there are often long pauses while the player decides their response.

As with any of Obsidian’s RPGs, you will start off with frustratingly-weak skills and equipment–able to complete the beginning missions, but without a few initial levels under your belt you skill timers don’t last long and take a long time to recharge, your weapons are inaccurate, and your equipment is severely lacking. After you complete a few missions on Saudi Arabia, however, you will quickly find that leveling up your skills and upgrading your weapons makes a huge difference–you become tougher, harder to detect, with more accurate and higher-powered weapons, cooler gadgets, and slicker moves.

While many of the missions feel similar in execution (make your way toward the objectives in turn, bypassing security and finding any available goodies along the way, either without being spotted, or with killing everyone), the nuance of your character’s abilities and limitations gives each encounter a distinct feeling. Your handler varies, the settings and missions vary, and you will need to use different skills, armor, weapons, and modifications for different circumstances. You are usually focusing on something different each time, and there are almost always several ways to get to an objective.

Also much like Obsidian’s previous titles, once you get wrapped up in the story you become very interested in the character interactions and dialog, and while the writing might not be quite up to Bioware standards, it is still leaps and bounds better and more intelligent than the majority of game stories out there.

A comparison I haven’t seen made much which I find myself coming to quite often, is that it feels like a complete rewrite of the Splinter Cell formula in RPG style. The stealth doesnot work as well in Protocol, and the AI often feels dumber than in any Splinter Cell game, but the game elements are there, and they work as well as they need to so that you can focus on the better-executed elements of the game–the story, the characters, the gathering and utilizing of intelligence, the espionage-based character progression.

One of my largest complaints about this game is its save system–in most or all of their other titles, and in most in-depth RPGs such as this in general, you can save anywhere, anytime, as long as you are not in combat. This has been a part of Bioware and Obsidian’s PC-based RPGs for a very long time, and it seems like a necessity. I often find myself spending five or ten minutes after each mission expending the cash I earned and fitting myself for my next mission, then remembering that when I save my game, it will only save to the checkpoint when I entered the safehouse. If I load that game, everything I did between that checkpoint and when I saved is gone. In an RPG where you spend so much time in preparation and skill-allocation and related activities, that’s very unfortunate and really detracts from the experience.

Where the game puts you when you reload during a mission is often very frustrating–in one of the first missions, for example, I kept zip-lining down and getting my legs caught on camera, setting off an that gave away my presence in the area. I wanted to try and do the mission silently, so I would reload every time, and would put me back to the beginning of the mission, always standing up dumbly directly in front of an enemy, who would immediately start shooting at me and would set off an if I didn’t kill him right away. If this is the checkpoint location, why would they put an enemy standing right in front of it? Or, if they really want the enemy there, why wouldn’t they start you off crouched behind the cover you’re standing right next to? (I have a feeling it has to do with the game technology–in all Bioware and Obsidian games I can remember, no matter what you’re doing when you save, when you load again you always start in a default standing posture with any companions in their default formation around you.)

The graphics are also a bit lacking by today’s standards–however, to be fair, if this game’s perspective was that of an isometric overhead view like many RPGs, it would look excellent. The reason it looks bad is that you are always right there next to Thorton and next to the objects and textures around you, meaning it’s hard to miss when something doesn’t look right. The game has been in development for a long time as well, meaning its technology is likely not as advanced as titles that began development more recently. I believe it’s the best looking Obsidian game to date, however, and for an RPG of its kind, I would say it’s probably only rivaled by the likes of Mass Effect. I would compare it graphically to many aspects of Dragon Age, actually.

The sound is good–not of the highest quality, but not noticeably lacking either. The music is also good, and fits perfectly within the setting of the game. I find no issues with the sound itself.

I can’t speak much to the balance yet, I feel I need more playtime to truly get a feel for that. From what I have read, however, the skills are not very balanced, and building up the right ones can make the game feel very easy. My advice, would be to not make extensive use of those skills to keep up the fun of the experience, until such time as they re-balance things, if of course they do.

Overall, I can conclude that it’s the game I’m currently spending the most time in–more than TF2, more than Bad Company 2, more than any other recent obsessions of mine. That’s something I have truly come to rely on from any Obsidian release, and in that respect Alpha Protocol does not disappoint. If you can get past the negative press, I really recommend you try it for yourself!

Leave a Comment :, , , , , , , , , , , more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Blogroll

A few highly recommended websites...