Bug Effect: Floating Shepherd
by Ben on Feb.03, 2010, under Games, Genres, RPGs
While it’s too early to state any more clearly, without even having crossed the Omega 4 relay yet I can without a doubt say Mass Effect 2 is one of the greatest games of this generation. It takes everything we loved about Mass Effect and amps it up a few notches. It fixes most of the complaints and enhances almost everything else. ME2 is now a lean, mean, role-playing, shooting machine.
But alas, the title still has its fair share of bugs to be worked out in future patches. The worst of them have been addressed and there is no point in rehashing them. But one bug in particular has continued to annoy me since release day.
Randomly, when Shepherd is next to a wall, on a ramp, or really doing anything collision-based, he will suddenly appear a few feet off of the ground, floating in midair. He can turn (and yes, you can save the game–but don’t!), but he can’t move around.
Unfortunately the only way I’ve found to get past it is to load the most recent save and continue from there. It’s never happened twice in the same place for me. Luckily, the game auto-saves a lot, and I’ve never had to replay more than 10 minutes or so due to this bug. It certainly does need patching though.
Look for our full review once we finish playing BioWare‘s new–ok, I can’t hold back–masterpiece.
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