PC GameSource Blog

Archive for September, 2009

Alpha Protocol Release Date Uncertainty

by on Sep.28, 2009, under Games, Genres, RPGs

In its unsurprisingly quiet fashion, seems to be blowing off all attempts to discover any official updates on the Alpha Protocol .

As many of you are aware, many major retailers have changed the release date they list for the highly-anticipated from Obsidian to October, and in some cases even June 2010. Yet Sega still holds fast to their October 6 release date, however that seems very unlikely given that no retailers seem to be expecting the game in early October any longer.

The official site simply states “October 2009″, and while it is the least specific, I can only assume the rest of the PC gaming community joins me in genuinely hoping it remains accurate.

In all honesty, however, wouldn’t you be happier playing the game late (even 8 months late) if it meant had the time they needed to polish the game and deliver a product that actually lives up to its (which is surprising at all given the lack of a respectable thus far)?

While I eagerly await this title, just as I eagerly await just about everything Obsidian does, I also applaud them for their efforts and hope that Sega gives them the time they need to do what they set out to do, and does not force them to release an unfinished or buggy product just to meet a deadline.

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Batman: Arkham Asylum First Look

by on Sep.24, 2009, under Fighting, Games, Genres

When I saw the first advertisements for : I thought, “Great, another mediocre Batman title pops out of nowhere and will fall through the cracks just as fast.” But as I looked a little bit more into it, I was surprised to see a very high quality title containing an excellent presentation and some amazing fighting. But what was even more surprising, is it only got better from there!

I have very few qualms with the new Batman title from Studios. It’s a tighter and more polished game than I could have imagined, given past game offerings with our favorite caped crusader that left a lot to be desired.

The look of the game resembles the latest Batman flick () a bit, however the setting is different, the is different, the story is different, and I’m happy to report that the game is entirely original!

Anyone remember those old Batman cartoons that were so huge in the ’90s? If so, you’ll be ecstatic to know that many of the voice actors are the same! Batman, the Joker, and other characters’ familiar voices don’t take long to bring back that sense of nostalgia.

The story, while decidedly darker and more violent than the cartoons, is well-written and flows well throughout at least the first part of the game (we’ll have to give our full review at another time–this reviewer is still thoroughly enjoying the 10 to 12-hour ).

During my initial couple of fights, I was not overly impressed with the fight mechanics, although the graphics and the way the fight animations are chained together is awe-inspiring. Once you get more combo moves and realize there are a lot of other mechanics going on to be aware of, the fighting itself becomes less of a button-mash, and feels really great.

“No downsides then?” you ask.  Well, almost. I was a tiny bit put off by the whole notion of Batman absorbing “bats” from the enemies he floors. What lore is that from? None-the-less, it’s an interesting concept, and it’s a game, so you just have to let a few minor details slide in favor of a great gaming experience.

Look for our full review soon, however if you’re at all interested in this game, or Batman in general, don’t wait to buy it–I can already highly recommend this game to anyone and everyone interested in Batman or superhero games, and anyone looking for a great new gaming experience.

This is already the greatest Batman video game ever released, and it is my opinion that everyone should get to experience it.

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MMO Season Heats Up

by on Sep.16, 2009, under Games, Genres, MMO, RPGs

Let’s face it–whether or not you’re a fan, it’s hard to pass up all of the massively multiplayer online games both in and being released this season. Just to name a few, check the below lists.

Recently released MMOs:

MMOs Coming Soon:

Other MMOs probably not releasing this fall:

As we have the chance to try out all of these exciting titles, we will post our thoughts, and eventually our full reviews here. Check back for updates!

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Aion Open Beta First Look

by on Sep.11, 2009, under Games, Genres, MMO

It’s been several days since the start of Aion‘s Open , following closely their highly-successful Closed , and I must say–so far, so good! As is expected with an , and even more-so a launch, has had, and continues to have, its fair share of issues.

The number of people pounding the game servers, Aion’s Open Beta , and ’s Account site brought each of those services to their knees for a while. These issues were cleared up in a matter of a couple of hours for most people.

Next, there was random spikes of terrible and debilitating latency upwards of several seconds that prevented some users from playing the game for periods of time. Most of these issues have been resolved, but there are still reports of random lag throughout. I’m sure the developers will continue to tune their servers up until and continuing after the official launch in less than two weeks (September 22).

Some players were unhappy about some of the changes made to the game (PvP damage has been lowered significantly, many balance changes have been made, etc), but the general consensus is that almost all of them have made the game better and more fun overall.

In the Closed Beta I focused on the Asmodians, and thoroughly enjoyed leveling my characters. Now, in the Open Beta, I am focusing on an Elyos character, attempting to experience as much of the game as possible from the other side of the before the official launch.

I can’t comment yet on PvP or any sort of end-game experience, but working my way up to it has sure been a fun ride, and is thus far recommended for any MMO player looking for their next fix–especially WoW players wanting something a bit different that has a similar charm to it.

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Fallout 3 Mods Get Organized

by on Sep.10, 2009, under Mod Tools, Tools

For years we have been enjoying a well-sorted list of Oblivion mods thanks to the wonderful BOSS (formerly fcomhelper). But Fallout 3 users have been left in the cold, with sparse, scattered, and/or conflicting information about where their mods should go in their load order.

Early on this year, the developers at our partner SingularityShift (eg. mostly myself) released the first pre- of , whose final version (0.6.6.1) was released in April. used XML templates to facilitate sorting and management of conflicts, dependencies, and related information for mods. It was very basic with a very limited that provided just enough functionality to sort and manage mods, but it had some inherent issues in the fact that it was developed with hand-written tools in a language that has some serious limitations.

Recently, SingularityShift released the first ( 1) of FOMS 2, which is a complete rewrite taking advantage of the robust features of the .NET Framework and WPF to provide a greatly-enhanced sorting experience, including a Template Manager to create and manage XML templates, live conflict/dependency/message tracking, robust backup/restore options, and more all driven by a flexible system that will ultimately allow users to customize many aspects of the application.

Given that it was a first release, users have uncovered many and submitted many wishlist items and feature requests. Now, FOMS 2 Alpha 2 is nearing its release, and some of its new features that have been recently unveiled are:

  • Refactored windows and unified resources for a smaller size, tighter code, and better performance and stability
  • The Template Manager is being dumped and replaced by Template Studio, allowing much-enhanced functionality such as template downloads, backups, merging, cleaning, upgrading, and much more.
  • Conflict/Dependency recommendations and resolving are now included, so you don’t need to hunt through your list to find and fix the conflicts/dependencies yourself.
  • Many smaller fixes and improvements for a better overall experience.

Keep your eyes peeled for the new release!

As always, you can follow along with the software’s development at its project site.
You can discuss it with other Fallout 3 users at Fallout3Nexus and don’t forget to watch the official site at falloutmodsorter.com for release information and more details!

(If I have some shame, can it really be considered a shameless plug?)

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Wolfenstein First Look

by on Sep.09, 2009, under First Person Shooters, Games, Genres

The new self-titled shooter in the Wolfenstein franchise, developed cooperatively between Raven Software () and Endrant Studios (), has been received fairly well by the press. Many enjoy its sounds, animations, and presentation, while criticizing other aspects. This First Look will focus on my impressions of the game and my thoughts on these aspects.

First and foremost, any and all issues aside, I am truly enjoying the single-player game–it brings up many fond memories of the first Soldier of Fortune game (also by Raven), and it has almost everything I truly enjoy in an action shooter–good pacing, gripping action, great-sounding , excellent gore, a weapon upgrade system.

The pacing was spot-on–the missions are almost non-stop action and/or suspense, depending on your objective. You never really feel lost or frustrated, and the adrenaline usually doesn’t stop until the mission is over. In-between missions you have as much time as you need to explore the city of Eisenstadt, interact with the members of the safehouses, deal in black market weapon , and more.

This brings me to further discussion about the hub city of Eisenstadt. You are not always just thrust from one mission to the next–often you first return to the city of Eisenstadt, which is essentially a very basic open world where you can choose your next objective, you can choose how to get where you’re going, and you encounter random battles that vary depending on how far into the game you are. Strangely, this is one of the most highly-criticized elements of the game. I, however, find this to be one of the most appealing parts of the game–it keeps the action fresh by giving you a chance to breathe and prepare before each mission, changing your weapon upgrades, speaking to others about your mission, and more.

The presentation of the game is also top-notch. I find myself pushing further forward if for no other reason than to run into the next firefight and satisfyingly slaughter the next group of Nazis (‘et al). The animation and artwork is great, and again really reminds me of the classic SoF violence. You can blow off limbs, causing enemies to hop around on one leg or writhe in pain or any number of other interesting animations. Eisenstadt and your missions all seem authentic enough for this style of game (how much time do you really spend admiring the scenery in a game like this?). My main gripe in this area is that the cutscenes seem somewhat low-quality, especially when playing the game in high resolution on a widescreen monitor–the game looks far better than the cutscenes on my rig. But that’s better than having it the other way around, so I can’t complain too much.

While this is only a partial review based on my initial impressions, PC GameSource should have the full scoop as soon as I finish the game, experience more of the multiplayer, and collect my opinions.

As always, feel free to post your own comments and opinions about the game here, and let me know what your experiences were, or if this First Look helped you.

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